libflint/src/vector.c

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2023-10-25 14:56:41 +00:00
#include <stdlib.h>
#include <stdio.h>
#include "vector.h"
#define VEC_INIT_CAP 2
int vec_init(Vector *vec, void (*destroy)(void *data)) {
return vec_init_with_capacity(vec, destroy, VEC_INIT_CAP);
}
int vec_init_with_capacity(Vector *vec, void (*destroy)(void *data), size_t capacity) {
if (vec == NULL) {
return -1;
}
vec->destroy = destroy;
vec_len(vec) = 0;
vec->capacity = capacity;
vec->elements = malloc(sizeof (void*) * capacity);
if (vec->elements == NULL) {
return -1;
}
memset(vec->elements, 0, vec->capacity * sizeof(void *));
return 0;
}
static int vec_grow(Vector *const vec) {
vec->capacity *= 2;
vec->elements = reallocf(vec->elements, sizeof(void *) * vec->capacity);
if (vec->elements == NULL) {
return -1;
}
return 0;
}
void vec_destroy(Vector *vec) {
if (vec->destroy) {
for (size_t i = 0; i < vec_len(vec); ++i) {
vec->destroy(vec->elements[i]);
}
}
}
int vec_insert(Vector *vec, void *data, size_t index) {
if (vec_len(vec) + 1 >= vec->capacity) {
if (vec_grow(vec) != 0) {
return -1;
}
}
if (index > vec_len(vec)) {
return -1;
}
if (index < vec_len(vec)) {
void *a = vec->elements[index];
vec->elements[index] = data;
void *b = NULL;
for (size_t i = index + 1; i <= vec_len(vec); ++i) {
b = vec->elements[i];
vec->elements[i] = a;
a = b;
}
} else /* index == vec_len(vec) */ {
vec->elements[index] = data;
}
vec_len(vec) += 1;
return 0;
}
int vec_push(Vector *vec, void *data) {
return vec_insert(vec, data, vec_len(vec));
}
void *vec_safe_at(Vector *vec, size_t index) {
if (index >= vec_len(vec)) {
return NULL;
}
return vec->elements[index];
}
void *vec_remove(Vector *vec, size_t index) {
if (index >= vec_len(vec)) {
return NULL;
}
void *r = vec_at(vec, index);
for (size_t i = index + 1; i < vec_len(vec); ++i) {
vec->elements[i - 1] = vec->elements[i];
}
vec->elements[vec_len(vec) - 1] = NULL;
vec->length -= 1;
return r;
}