#include #include #include "vector.h" #define VEC_INIT_CAP 2 int vec_init(Vector *vec, void (*destroy)(void *data)) { return vec_init_with_capacity(vec, destroy, VEC_INIT_CAP); } int vec_init_with_capacity(Vector *vec, void (*destroy)(void *data), size_t capacity) { if (vec == NULL) { return -1; } vec->destroy = destroy; vec_len(vec) = 0; vec->capacity = capacity; vec->elements = malloc(sizeof (void*) * capacity); if (vec->elements == NULL) { return -1; } memset(vec->elements, 0, vec->capacity * sizeof(void *)); return 0; } static int vec_grow(Vector *const vec) { vec->capacity *= 2; vec->elements = reallocf(vec->elements, sizeof(void *) * vec->capacity); if (vec->elements == NULL) { return -1; } return 0; } void vec_destroy(Vector *vec) { if (vec->destroy) { for (size_t i = 0; i < vec_len(vec); ++i) { vec->destroy(vec->elements[i]); } } } int vec_insert(Vector *vec, void *data, size_t index) { if (vec_len(vec) + 1 >= vec->capacity) { if (vec_grow(vec) != 0) { return -1; } } if (index > vec_len(vec)) { return -1; } if (index < vec_len(vec)) { void *a = vec->elements[index]; vec->elements[index] = data; void *b = NULL; for (size_t i = index + 1; i <= vec_len(vec); ++i) { b = vec->elements[i]; vec->elements[i] = a; a = b; } } else /* index == vec_len(vec) */ { vec->elements[index] = data; } vec_len(vec) += 1; return 0; } int vec_push(Vector *vec, void *data) { return vec_insert(vec, data, vec_len(vec)); } void *vec_safe_at(Vector *vec, size_t index) { if (index >= vec_len(vec)) { return NULL; } return vec->elements[index]; } void *vec_remove(Vector *vec, size_t index) { if (index >= vec_len(vec)) { return NULL; } void *r = vec_at(vec, index); for (size_t i = index + 1; i < vec_len(vec); ++i) { vec->elements[i - 1] = vec->elements[i]; } vec->elements[vec_len(vec) - 1] = NULL; vec->length -= 1; return r; }