fixed light mode font
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		| @@ -154,13 +154,13 @@ func updatePlayButtonState() { | ||||
| 	if playButton != nil && playButtonText != nil { | ||||
| 		if launchEnabled { | ||||
| 			playButton.Enable() | ||||
| 			// Update text to show enabled state with bright color | ||||
| 			// Update text to show enabled state with white color | ||||
| 			playButtonText.Segments = []widget.RichTextSegment{ | ||||
| 				&widget.TextSegment{ | ||||
| 					Text: "PLAY", | ||||
| 					Style: widget.RichTextStyle{ | ||||
| 						SizeName:  theme.SizeNameHeadingText, | ||||
| 						ColorName: theme.ColorNameForeground, | ||||
| 						ColorName: theme.ColorNameForegroundOnPrimary, | ||||
| 					}, | ||||
| 				}, | ||||
| 			} | ||||
|   | ||||
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