sdlamp/sdlamp.c

115 lines
3.7 KiB
C

#include <stdio.h>
#include "SDL.h"
static SDL_AudioDeviceID audio_device = 0;
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
#if defined(__clang__) || defined(__GNUC__)
static void panic_and_abort(const char *title, const char *text) __attribute__((noreturn));
#endif
static void panic_and_abort(const char *title, const char *text) {
fprintf(stderr, "PANIC: %s ... %s\n", title, text);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, text, window);
SDL_Quit();
exit(1);
}
int main(int argc, char **argv) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) {
panic_and_abort("SDL_Init failed", SDL_GetError());
}
window = SDL_CreateWindow("sdlamp", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1024, 768, 0);
if (!window) {
panic_and_abort("SDL_CreateWindow failed", SDL_GetError());
}
renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_PRESENTVSYNC);
if (!renderer) {
panic_and_abort("SDL_CreateRenderer failed", SDL_GetError());
}
// Enable dropfile events
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
const SDL_Rect rewind_rect = {100, 100, 100, 100};
const SDL_Rect pause_rect = {400, 100, 100, 100};
SDL_AudioSpec wavspec;
Uint8 *wavbuf = NULL;
Uint32 wavlen = 0;
SDL_bool paused = SDL_TRUE;
SDL_bool quit = SDL_FALSE;
while (!quit) {
SDL_Event e;
while (SDL_PollEvent(&e)) {
switch (e.type) {
case SDL_QUIT:
quit = SDL_TRUE;
break;
case SDL_MOUSEBUTTONDOWN: {
SDL_Point pt = { e.button.x, e.button.y };
if (SDL_PointInRect(&pt, &rewind_rect)) {
SDL_ClearQueuedAudio(audio_device);
SDL_QueueAudio(audio_device, wavbuf, wavlen);
} else if (SDL_PointInRect(&pt, &pause_rect)) {
paused = paused ? SDL_FALSE : SDL_TRUE;
SDL_PauseAudioDevice(audio_device, paused);
}
break;
}
case SDL_DROPFILE: {
if (audio_device) {
SDL_CloseAudioDevice(audio_device);
audio_device = 0;
}
SDL_FreeWAV(wavbuf);
wavbuf = NULL;
wavlen = 0;
if (SDL_LoadWAV(e.drop.file, &wavspec, &wavbuf, &wavlen) == NULL) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't load wav file!", SDL_GetError(), window);
}
audio_device = SDL_OpenAudioDevice(NULL, 0, &wavspec, NULL, 0);
if (audio_device == 0) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't load audio device!", SDL_GetError(), window);
SDL_free(wavbuf);
wavbuf = NULL;
wavlen = 0;
} else {
SDL_QueueAudio(audio_device, wavbuf, wavlen);
SDL_PauseAudioDevice(audio_device, 0);
}
SDL_free(e.drop.file);
break;
}
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderFillRect(renderer, &rewind_rect);
SDL_RenderFillRect(renderer, &pause_rect);
SDL_RenderPresent(renderer);
}
SDL_FreeWAV(wavbuf);
SDL_CloseAudioDevice(audio_device);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}