Pool allocator
This commit is contained in:
111
src/memory.c
111
src/memory.c
@ -28,26 +28,37 @@ void arena_clear(ArenaAllocator *allocator) {
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allocator->offset_prev = 0;
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}
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static uintptr_t align_forward(uintptr_t ptr, size_t align) {
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uintptr_t p, a, m;
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static uintptr_t align_forward_uintptr(const uintptr_t ptr, const uintptr_t align) {
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if (!is_power_of_two(align)) {
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// TODO: Error
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}
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p = ptr;
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a = (uintptr_t)align;
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m = p & (a - 1);
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uintptr_t p = ptr;
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const uintptr_t m = p & (align - 1);
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if (m != 0) {
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p += a - m;
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p += align - m;
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}
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return p;
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}
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static void *arena_malloc_align(ArenaAllocator *allocator, size_t size, size_t align) {
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uintptr_t cur_ptr = (uintptr_t)allocator->buf + (uintptr_t)allocator->offset_cur;
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static uintptr_t align_forward_size(const size_t ptr, const size_t align) {
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if (!is_power_of_two(align)) {
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// TODO: Error
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}
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uintptr_t p = ptr;
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const uintptr_t m = p & (align - 1);
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if (m != 0) {
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p += align - m;
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}
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return p;
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}
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static void *arena_malloc_align(ArenaAllocator *allocator, const size_t size, size_t align) {
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uintptr_t cur_ptr = (uintptr_t)allocator->buf + allocator->offset_cur;
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// Push forward to align, then change to relative offset
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uintptr_t offset = align_forward(cur_ptr, align);
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uintptr_t offset = align_forward_uintptr(cur_ptr, align);
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offset -= (uintptr_t)allocator->buf;
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if (offset + size <= allocator->buf_sz) {
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@ -62,8 +73,8 @@ static void *arena_malloc_align(ArenaAllocator *allocator, size_t size, size_t a
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return NULL;
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}
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static void *arena_resize_align(ArenaAllocator *allocator, void *mem, size_t old_sz, size_t new_sz, size_t align) {
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unsigned char *old_mem = (unsigned char *)mem;
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static void *arena_resize_align(ArenaAllocator *allocator, void *mem, const size_t old_sz, const size_t new_sz, size_t align) {
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unsigned char *old_mem = mem;
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if (!is_power_of_two(align)) {
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// TODO: Error handling
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}
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@ -91,19 +102,79 @@ static void *arena_resize_align(ArenaAllocator *allocator, void *mem, size_t old
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return NULL;
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}
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void arena_resize_buf(ArenaAllocator *allocator, size_t new_sz) {
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void arena_resize_buf(ArenaAllocator *allocator, const size_t new_sz) {
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allocator->buf = realloc(allocator->buf, sizeof(unsigned char) * new_sz);
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}
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#ifndef DEFAULT_ALIGNMENT
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#define DEFAULT_ALIGNMENT (2*sizeof(void*))
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#endif // DEFAULT_ALIGNMENT
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void *arena_malloc(ArenaAllocator *allocator, size_t size) {
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return arena_malloc_align(allocator, size, DEFAULT_ALIGNMENT);
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void *arena_malloc(ArenaAllocator *allocator, const size_t size) {
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return arena_malloc_align(allocator, size, LF_DEFAULT_ALIGNMENT);
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}
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void *arena_resize(ArenaAllocator *allocator, void *mem, size_t old_sz, size_t new_sz) {
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return arena_resize_align(allocator, mem, old_sz, new_sz, DEFAULT_ALIGNMENT);
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void *arena_resize(ArenaAllocator *allocator, void *mem, const size_t old_sz, const size_t new_sz) {
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return arena_resize_align(allocator, mem, old_sz, new_sz, LF_DEFAULT_ALIGNMENT);
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}
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void pool_init(PoolAllocator *allocator, size_t buf_sz, size_t chunk_sz, size_t chunk_align) {
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if (allocator == NULL) {
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return;
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}
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allocator->buf = malloc(sizeof(unsigned char) * buf_sz);
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uintptr_t istart = (uintptr_t)allocator->buf;
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uintptr_t start = align_forward_uintptr(istart, chunk_align);
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allocator->buf_sz = buf_sz - (start - istart);
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allocator->chunk_size = align_forward_size(chunk_sz, chunk_align);
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if (allocator->chunk_size < sizeof(void *) || allocator->buf_sz < allocator->chunk_size) {
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//TODO: Handle error better
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return;
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}
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allocator->free_list = malloc(sizeof(List));
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ll_init(allocator->free_list, NULL);
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pool_free_all(allocator);
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}
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void pool_free(PoolAllocator *allocator, void *ptr) {
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ListNode *node = NULL;
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const void *start = allocator->buf;
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const void *end = &allocator->buf[allocator->buf_sz];
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if (ptr == NULL) {
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return;
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}
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if (!(start <= ptr && ptr < end)) {
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// TODO: Handle error better
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return;
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}
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ll_ins_next(allocator->free_list, allocator->free_list->tail, ptr);
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}
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void pool_free_all(PoolAllocator *allocator) {
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size_t chunk_count = allocator->buf_sz / allocator->chunk_size;
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for (size_t i = 0; i < chunk_count; ++i) {
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ll_ins_next(allocator->free_list, allocator->free_list->head, &allocator->buf[i * allocator->chunk_size]);
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}
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}
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void *pool_alloc(PoolAllocator *allocator) {
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ListNode *node = allocator->free_list->head;
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if (node == NULL) {
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// TODO: Handle error better
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return NULL;
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}
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void *tmp;
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ll_remove(allocator->free_list, allocator->free_list->head, &tmp);
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return memset(tmp, 0, allocator->chunk_size);
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}
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void pool_destroy(PoolAllocator *allocator) {
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ll_destroy(allocator->free_list);
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free(allocator->free_list);
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free(allocator->buf);
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free(allocator);
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}
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