Create the tree. The user is responsible for memory management of the `BinTree` struct.
```c
BinTree *tree = malloc(sizeof(BinTree));
```
After the tree is created, init it. The second argument on `bintree_init()` is an optional memory freeing function pointer
with signature `void (*destroy)(void *data)`. Use `free()` from the stdlib if you are creating the data with `malloc()`.
If allocation of your data is more complex, you can pass your own memory deallocation function as long as it fits the
signature.
In this example, we are passing `NULL` because all memory will be stack allocated.
```c
bintree_init(tree, NULL);
int root = 0;
int l1 = 1;
int l2 = 2;
int r1 = 12;
int r2 = 200;
```
Next lets insert our data into the tree. The insert functions signature is `bintree_ins_...(tree, parent, data)`. If you
are inserting data at the root of the tree, you may use either `bintree_ins_left()` or `bintree_ins_right()` as long as
`NULL` is passed as the parent argument.
```c
bintree_ins_left(tree, NULL, &root);
bintree_ins_left(tree, tree->root, &l1);
bintree_ins_left(tree, tree->root->left, &l2);
bintree_ins_right(tree, tree->root->left, &r2);
bintree_ins_right(tree, tree->root, &r1);
bintree_ins_right(tree, tree->root->right, &r2);
bintree_ins_left(tree, tree->root->right, &l1);
```
We can use `bintree_debug_print(tree)` to print a graphical representation of the tree to `stdout`
```plaintext
└──0
├──1
│ ├──2
│ └──200
└──12
├──1
└──200
```
To cleanup the tree, first destroy the nodes. If you passed a deallocation function, it will be called on
the data member of each node before the node itself is freed. `bintree_destroy()` does not free the tree itself, just the
nodes inside of it, hence we must also call `free()` on the tree.
```c
bintree_destroy(tree);
free(tree);
tree = NULL;
```
Here is the entire example:
```c
BinTree *tree = malloc(sizeof(BinTree));
bintree_init(tree, NULL);
int root = 0;
int l1 = 1;
int l2 = 2;
int r1 = 12;
int r2 = 200;
bintree_ins_left(tree, NULL, &root);
bintree_ins_left(tree, tree->root, &l1);
bintree_ins_left(tree, tree->root->left, &l2);
bintree_ins_right(tree, tree->root->left, &r2);
bintree_ins_right(tree, tree->root, &r1);
bintree_ins_right(tree, tree->root->right, &r2);
bintree_ins_left(tree, tree->root->right, &l1);
bintree_debug_print(tree);
bintree_destroy(tree);
free(tree);
tree = NULL;
```
## Structs
### BinTree
Binary tree struct
```c
typedef struct {
int size;
int (*compare)(const void *a, const void *b);
void (*destroy)(void *data);
struct BinTreeNode *root;
} BinTree;
```
Members:
-`size`: How many nodes the tree contains
-`compare`: Comparison function between data in two nodes. Currently not used for anything
-`destroy`: Optional deallocation function for data inside a node. Typical usage is `NULL` for stack allocated data and `free()` for data created with `malloc()`
-`root`: The root node of the tree
### BinTreeNode
Node of the tree
```c
typedef struct BinTreeNode {
void *data;
struct BinTreeNode *left;
struct BinTreeNode *right;
} BinTreeNode;
```
Members:
-`data`: void pointer to data the node contains
-`left`: left facing leaf of the node
-`right`: right facing leaf of the node
## Functions
### bintree_init
Initialize the binary tree. User is responsible for freeing memory with `bintree_destroy()`.