Files
EpochSilicon/pkg/launcher/launcher.go
2025-07-24 08:29:34 -07:00

236 lines
6.3 KiB
Go

package launcher
import (
"bufio"
"epochsilicon/pkg/log"
"fmt"
"os"
"os/exec"
"path/filepath"
"sync"
"epochsilicon/pkg/paths" // Corrected import path
"epochsilicon/pkg/utils" // Corrected import path
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/dialog"
)
var EnableMetalHud = false // Default to disabled
var CustomEnvVars = "" // Custom environment variables
var AutoDeleteWdb = false // Default to disabled
// Terminal state management
var (
currentGameProcess *exec.Cmd
isGameRunning bool
gameMutex sync.Mutex
)
// runGameIntegrated runs the game with integrated terminal output
func runGameIntegrated(parentWindow fyne.Window, shellCmd string) error {
gameMutex.Lock()
defer gameMutex.Unlock()
if isGameRunning {
return fmt.Errorf("game is already running")
}
isGameRunning = true
// Parse the shell command to extract components
// The shellCmd format is: cd <path> && <envVars> <rosettaExec> <wineloader> <wowExe>
log.Debugf("Parsing shell command: %s", shellCmd)
// Create the command without context cancellation
cmd := exec.Command("sh", "-c", shellCmd)
// Set up stdout and stderr pipes
stdout, err := cmd.StdoutPipe()
if err != nil {
isGameRunning = false
return err
}
stderr, err := cmd.StderrPipe()
if err != nil {
isGameRunning = false
return err
}
currentGameProcess = cmd
// Start the process
if err := cmd.Start(); err != nil {
isGameRunning = false
return err
}
// Monitor output in goroutines
go func() {
scanner := bufio.NewScanner(stdout)
for scanner.Scan() {
line := scanner.Text()
log.WineLoggerStdout(line)
}
}()
go func() {
scanner := bufio.NewScanner(stderr)
for scanner.Scan() {
line := scanner.Text()
log.WineLoggerStderr(line)
}
}()
// Wait for the process to complete in a goroutine
go func() {
defer func() {
gameMutex.Lock()
isGameRunning = false
currentGameProcess = nil
gameMutex.Unlock()
}()
if err := cmd.Wait(); err != nil {
log.Debugf("Game process ended with error: %v", err)
} else {
log.Debug("Game process ended successfully")
}
}()
return nil
}
func LaunchGame(myWindow fyne.Window) {
log.Debug("Launch Game button clicked")
if paths.CrossoverPath == "" {
dialog.ShowError(fmt.Errorf("CrossOver path not set. Please set it in the patcher."), myWindow)
return
}
if paths.EpochPath == "" {
dialog.ShowError(fmt.Errorf("Epoch path not set. Please set it in the patcher."), myWindow)
return
}
if !paths.PatchesAppliedEpoch || !paths.PatchesAppliedCrossOver {
confirmed := false
dialog.ShowConfirm("Warning", "Not all patches confirmed applied. Continue with launch?", func(c bool) {
confirmed = c
}, myWindow)
if !confirmed {
return
}
}
// Check if game is already running
gameMutex.Lock()
if isGameRunning {
gameMutex.Unlock()
dialog.ShowInformation("Game Already Running", "The game is already running.", myWindow)
return
}
gameMutex.Unlock()
log.Debug("Preparing to launch EpochSilicon...")
wowExePath := filepath.Join(paths.EpochPath, "Project-Epoch.exe")
// Continue with normal launch process
continueLaunch(myWindow, wowExePath)
}
// continueLaunch continues the game launch process with the specified executable
func continueLaunch(myWindow fyne.Window, wowExePath string) {
rosettaInEpochPath := filepath.Join(paths.EpochPath, "rosettax87")
rosettaExecutable := filepath.Join(rosettaInEpochPath, "rosettax87")
wineloader2Path := filepath.Join(paths.CrossoverPath, "Contents", "SharedSupport", "CrossOver", "CrossOver-Hosted Application", "wineloader2")
if !utils.PathExists(rosettaExecutable) {
dialog.ShowError(fmt.Errorf("rosetta executable not found at %s. Ensure Epoch patching was successful", rosettaExecutable), myWindow)
return
}
if !utils.PathExists(wineloader2Path) {
dialog.ShowError(fmt.Errorf("patched wineloader2 not found at %s. Ensure CrossOver patching was successful", wineloader2Path), myWindow)
return
}
if !utils.PathExists(wowExePath) {
dialog.ShowError(fmt.Errorf("WoW executable not found at %s. Ensure your Epoch directory is correct", wowExePath), myWindow)
return
}
// Auto-delete WDB directory if enabled
if AutoDeleteWdb {
wdbPath := filepath.Join(paths.EpochPath, "WDB")
if utils.DirExists(wdbPath) {
log.Debugf("Auto-deleting WDB directory: %s", wdbPath)
if err := os.RemoveAll(wdbPath); err != nil {
log.Debugf("Warning: failed to auto-delete WDB directory: %v", err)
// Don't block the launch, just log the error
} else {
log.Debugf("Successfully auto-deleted WDB directory")
}
} else {
log.Debugf("WDB directory not found, nothing to delete")
}
}
// Since RosettaX87 service is already running, we can directly launch WoW
log.Debug("RosettaX87 service is running. Proceeding to launch WoW.")
if paths.CrossoverPath == "" || paths.EpochPath == "" {
dialog.ShowError(fmt.Errorf("CrossOver path or Epoch path is not set. Cannot launch WoW."), myWindow)
return
}
mtlHudValue := "0"
if EnableMetalHud {
mtlHudValue = "1"
}
// Prepare environment variables
envVars := fmt.Sprintf(`WINEDLLOVERRIDES="d3d9=n,b" MTL_HUD_ENABLED=%s MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS=1 DXVK_ASYNC=1`, mtlHudValue)
if CustomEnvVars != "" {
envVars = CustomEnvVars + " " + envVars
}
shellCmd := fmt.Sprintf(`cd %s && %s %s %s %s`,
utils.QuotePathForShell(paths.EpochPath),
envVars,
utils.QuotePathForShell(rosettaExecutable),
utils.QuotePathForShell(wineloader2Path),
utils.QuotePathForShell(wowExePath))
// Use integrated terminal
log.Debugf("Shell command for integrated terminal: %s", shellCmd)
log.Debug("Executing WoW launch command with integrated terminal...")
if err := runGameIntegrated(myWindow, shellCmd); err != nil {
dialog.ShowError(fmt.Errorf("failed to launch game: %v", err), myWindow)
return
}
}
// IsGameRunning returns true if the game is currently running
func IsGameRunning() bool {
gameMutex.Lock()
defer gameMutex.Unlock()
return isGameRunning
}
// StopGame forcefully stops the running game
func StopGame() error {
gameMutex.Lock()
defer gameMutex.Unlock()
if !isGameRunning || currentGameProcess == nil {
return fmt.Errorf("no game process is running")
}
// Try to terminate gracefully first
if err := currentGameProcess.Process.Signal(os.Interrupt); err != nil {
// If that fails, force kill
return currentGameProcess.Process.Kill()
}
return nil
}