package ui import ( "time" "fyne.io/fyne/v2" "fyne.io/fyne/v2/widget" ) // UI component variables - centralized for easy access across modules var ( // Status labels crossoverPathLabel *widget.RichText turtlewowPathLabel *widget.RichText turtlewowStatusLabel *widget.RichText crossoverStatusLabel *widget.RichText serviceStatusLabel *widget.RichText // Action buttons launchButton *widget.Button playButton *widget.Button playButtonText *widget.RichText patchTurtleWoWButton *widget.Button patchCrossOverButton *widget.Button unpatchTurtleWoWButton *widget.Button unpatchCrossOverButton *widget.Button startServiceButton *widget.Button stopServiceButton *widget.Button // Option checkboxes metalHudCheckbox *widget.Check showTerminalCheckbox *widget.Check vanillaTweaksCheckbox *widget.Check // Recommended settings button applyRecommendedSettingsButton *widget.Button recommendedSettingsHelpButton *widget.Button // Wine registry buttons and status enableOptionAsAltButton *widget.Button disableOptionAsAltButton *widget.Button optionAsAltStatusLabel *widget.RichText // Environment variables entry envVarsEntry *widget.Entry // Window reference for popup functionality currentWindow fyne.Window // State variables currentWineRegistryEnabled bool remapOperationInProgress bool // Pulsing effect variables (pulsingActive is in status.go) pulsingTicker *time.Ticker // Troubleshooting popup and controls troubleshootingButton *widget.Button troubleshootingPopupActive bool crossoverVersionStatusLabel *widget.RichText wdbDeleteButton *widget.Button wineDeleteButton *widget.Button appMgmtPermissionButton *widget.Button troubleshootingCloseButton *widget.Button )