package launcher import ( "bufio" "epochsilicon/pkg/log" "fmt" "os" "os/exec" "path/filepath" "sync" "epochsilicon/pkg/paths" // Corrected import path "epochsilicon/pkg/utils" // Corrected import path "fyne.io/fyne/v2" "fyne.io/fyne/v2/dialog" ) var EnableMetalHud = false // Default to disabled var CustomEnvVars = "" // Custom environment variables var AutoDeleteWdb = false // Default to disabled // Terminal state management var ( currentGameProcess *exec.Cmd isGameRunning bool gameMutex sync.Mutex ) // runGameIntegrated runs the game with integrated terminal output func runGameIntegrated(parentWindow fyne.Window, shellCmd string) error { gameMutex.Lock() defer gameMutex.Unlock() if isGameRunning { return fmt.Errorf("game is already running") } isGameRunning = true // Parse the shell command to extract components // The shellCmd format is: cd && log.Debugf("Parsing shell command: %s", shellCmd) // Create the command without context cancellation cmd := exec.Command("sh", "-c", shellCmd) // Set up stdout and stderr pipes stdout, err := cmd.StdoutPipe() if err != nil { isGameRunning = false return err } stderr, err := cmd.StderrPipe() if err != nil { isGameRunning = false return err } currentGameProcess = cmd // Start the process if err := cmd.Start(); err != nil { isGameRunning = false return err } // Monitor output in goroutines go func() { scanner := bufio.NewScanner(stdout) for scanner.Scan() { line := scanner.Text() log.WineLoggerStdout(line) } }() go func() { scanner := bufio.NewScanner(stderr) for scanner.Scan() { line := scanner.Text() log.WineLoggerStderr(line) } }() // Wait for the process to complete in a goroutine go func() { defer func() { gameMutex.Lock() isGameRunning = false currentGameProcess = nil gameMutex.Unlock() }() if err := cmd.Wait(); err != nil { log.Debugf("Game process ended with error: %v", err) } else { log.Debug("Game process ended successfully") } }() return nil } func LaunchGame(myWindow fyne.Window) { log.Debug("Launch Game button clicked") if paths.CrossoverPath == "" { dialog.ShowError(fmt.Errorf("CrossOver path not set. Please set it in the patcher."), myWindow) return } if paths.EpochPath == "" { dialog.ShowError(fmt.Errorf("Epoch path not set. Please set it in the patcher."), myWindow) return } if !paths.PatchesAppliedEpoch || !paths.PatchesAppliedCrossOver { confirmed := false dialog.ShowConfirm("Warning", "Not all patches confirmed applied. Continue with launch?", func(c bool) { confirmed = c }, myWindow) if !confirmed { return } } // Check if game is already running gameMutex.Lock() if isGameRunning { gameMutex.Unlock() dialog.ShowInformation("Game Already Running", "The game is already running.", myWindow) return } gameMutex.Unlock() log.Debug("Preparing to launch EpochSilicon...") wowExePath := filepath.Join(paths.EpochPath, "Project-Epoch.exe") // Continue with normal launch process continueLaunch(myWindow, wowExePath) } // continueLaunch continues the game launch process with the specified executable func continueLaunch(myWindow fyne.Window, wowExePath string) { rosettaInEpochPath := filepath.Join(paths.EpochPath, "rosettax87") rosettaExecutable := filepath.Join(rosettaInEpochPath, "rosettax87") wineloader2Path := filepath.Join(paths.CrossoverPath, "Contents", "SharedSupport", "CrossOver", "CrossOver-Hosted Application", "wineloader2") if !utils.PathExists(rosettaExecutable) { dialog.ShowError(fmt.Errorf("rosetta executable not found at %s. Ensure Epoch patching was successful", rosettaExecutable), myWindow) return } if !utils.PathExists(wineloader2Path) { dialog.ShowError(fmt.Errorf("patched wineloader2 not found at %s. Ensure CrossOver patching was successful", wineloader2Path), myWindow) return } if !utils.PathExists(wowExePath) { dialog.ShowError(fmt.Errorf("WoW executable not found at %s. Ensure your Epoch directory is correct", wowExePath), myWindow) return } // Auto-delete WDB directory if enabled if AutoDeleteWdb { wdbPath := filepath.Join(paths.EpochPath, "WDB") if utils.DirExists(wdbPath) { log.Debugf("Auto-deleting WDB directory: %s", wdbPath) if err := os.RemoveAll(wdbPath); err != nil { log.Debugf("Warning: failed to auto-delete WDB directory: %v", err) // Don't block the launch, just log the error } else { log.Debugf("Successfully auto-deleted WDB directory") } } else { log.Debugf("WDB directory not found, nothing to delete") } } // Since RosettaX87 service is already running, we can directly launch WoW log.Debug("RosettaX87 service is running. Proceeding to launch WoW.") if paths.CrossoverPath == "" || paths.EpochPath == "" { dialog.ShowError(fmt.Errorf("CrossOver path or Epoch path is not set. Cannot launch WoW."), myWindow) return } mtlHudValue := "0" if EnableMetalHud { mtlHudValue = "1" } // Prepare environment variables envVars := fmt.Sprintf(`WINEDLLOVERRIDES="d3d9=n,b" MTL_HUD_ENABLED=%s MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS=1 DXVK_ASYNC=1`, mtlHudValue) if CustomEnvVars != "" { envVars = CustomEnvVars + " " + envVars } shellCmd := fmt.Sprintf(`cd %s && %s %s %s %s`, utils.QuotePathForShell(paths.EpochPath), envVars, utils.QuotePathForShell(rosettaExecutable), utils.QuotePathForShell(wineloader2Path), utils.QuotePathForShell(wowExePath)) // Use integrated terminal log.Debugf("Shell command for integrated terminal: %s", shellCmd) log.Debug("Executing WoW launch command with integrated terminal...") if err := runGameIntegrated(myWindow, shellCmd); err != nil { dialog.ShowError(fmt.Errorf("failed to launch game: %v", err), myWindow) return } } // IsGameRunning returns true if the game is currently running func IsGameRunning() bool { gameMutex.Lock() defer gameMutex.Unlock() return isGameRunning } // StopGame forcefully stops the running game func StopGame() error { gameMutex.Lock() defer gameMutex.Unlock() if !isGameRunning || currentGameProcess == nil { return fmt.Errorf("no game process is running") } // Try to terminate gracefully first if err := currentGameProcess.Process.Signal(os.Interrupt); err != nil { // If that fails, force kill return currentGameProcess.Process.Kill() } return nil }