package ui import ( "fmt" "net/url" "strings" "time" "turtlesilicon/pkg/debug" "turtlesilicon/pkg/launcher" "turtlesilicon/pkg/patching" "turtlesilicon/pkg/service" "turtlesilicon/pkg/utils" "fyne.io/fyne/v2" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/dialog" "fyne.io/fyne/v2/widget" ) // createOptionsComponents initializes all option-related UI components func createOptionsComponents() { // Load preferences for initial values prefs, _ := utils.LoadPrefs() metalHudCheckbox = widget.NewCheck("Enable Metal Hud (show FPS)", func(checked bool) { launcher.EnableMetalHud = checked debug.Printf("Metal HUD enabled: %v", launcher.EnableMetalHud) }) metalHudCheckbox.SetChecked(launcher.EnableMetalHud) showTerminalCheckbox = widget.NewCheck("Show Terminal", func(checked bool) { // Save to preferences prefs, _ := utils.LoadPrefs() prefs.ShowTerminalNormally = checked utils.SavePrefs(prefs) debug.Printf("Show terminal normally: %v", checked) }) showTerminalCheckbox.SetChecked(prefs.ShowTerminalNormally) vanillaTweaksCheckbox = widget.NewCheck("Enable vanilla-tweaks", func(checked bool) { launcher.EnableVanillaTweaks = checked // Save to preferences prefs, _ := utils.LoadPrefs() prefs.EnableVanillaTweaks = checked utils.SavePrefs(prefs) debug.Printf("Vanilla-tweaks enabled: %v", launcher.EnableVanillaTweaks) }) vanillaTweaksCheckbox.SetChecked(prefs.EnableVanillaTweaks) launcher.EnableVanillaTweaks = prefs.EnableVanillaTweaks autoDeleteWdbCheckbox = widget.NewCheck("Auto-delete WDB directory on launch", func(checked bool) { launcher.AutoDeleteWdb = checked // Save to preferences prefs, _ := utils.LoadPrefs() prefs.AutoDeleteWdb = checked utils.SavePrefs(prefs) debug.Printf("Auto-delete WDB enabled: %v", launcher.AutoDeleteWdb) }) autoDeleteWdbCheckbox.SetChecked(prefs.AutoDeleteWdb) launcher.AutoDeleteWdb = prefs.AutoDeleteWdb // Create recommended settings button with help icon applyRecommendedSettingsButton = widget.NewButton("Apply recommended settings", func() { err := launcher.ApplyRecommendedSettings() if err != nil { debug.Printf("Failed to apply recommended settings: %v", err) // Show error dialog if we have a window reference if currentWindow != nil { dialog.ShowError(fmt.Errorf("failed to apply recommended settings: %v", err), currentWindow) } } else { debug.Printf("Successfully applied recommended settings") // Show success dialog if we have a window reference if currentWindow != nil { dialog.ShowInformation("Success", "Recommended graphics settings have been applied", currentWindow) } // Update button state updateRecommendedSettingsButton() } }) applyRecommendedSettingsButton.Importance = widget.MediumImportance // Create help button for recommended settings recommendedSettingsHelpButton = widget.NewButton("?", func() { showRecommendedSettingsHelpPopup() }) recommendedSettingsHelpButton.Importance = widget.MediumImportance // Initialize button state updateRecommendedSettingsButton() // Create Wine registry Option-as-Alt buttons and status createWineRegistryComponents() // Create graphics settings components createGraphicsSettingsComponents() // Load environment variables from preferences if prefs.EnvironmentVariables != "" { launcher.CustomEnvVars = prefs.EnvironmentVariables } envVarsEntry = widget.NewEntry() envVarsEntry.SetPlaceHolder(`Custom environment variables (KEY=VALUE format)`) envVarsEntry.SetText(launcher.CustomEnvVars) envVarsEntry.OnChanged = func(text string) { launcher.CustomEnvVars = text // Save to preferences prefs, _ := utils.LoadPrefs() prefs.EnvironmentVariables = text utils.SavePrefs(prefs) debug.Printf("Environment variables updated: %v", launcher.CustomEnvVars) } } // createPatchingButtons creates all patching-related buttons func createPatchingButtons(myWindow fyne.Window) { patchTurtleWoWButton = widget.NewButton("Patch TurtleWoW", func() { patching.PatchTurtleWoW(myWindow, UpdateAllStatuses) }) unpatchTurtleWoWButton = widget.NewButton("Unpatch TurtleWoW", func() { patching.UnpatchTurtleWoW(myWindow, UpdateAllStatuses) }) patchCrossOverButton = widget.NewButton("Patch CrossOver", func() { patching.PatchCrossOver(myWindow, UpdateAllStatuses) }) unpatchCrossOverButton = widget.NewButton("Unpatch CrossOver", func() { patching.UnpatchCrossOver(myWindow, UpdateAllStatuses) }) } // createServiceButtons creates service-related buttons func createServiceButtons(myWindow fyne.Window) { startServiceButton = widget.NewButton("Start Service", func() { service.StartRosettaX87Service(myWindow, UpdateAllStatuses) }) stopServiceButton = widget.NewButton("Stop Service", func() { service.StopRosettaX87Service(myWindow, UpdateAllStatuses) }) } // createLaunchButton creates the legacy launch button func createLaunchButton(myWindow fyne.Window) { launchButton = widget.NewButton("Launch Game", func() { launcher.LaunchGame(myWindow) }) } // createBottomBar creates the bottom bar with Options, GitHub, and PLAY buttons func createBottomBar(myWindow fyne.Window) fyne.CanvasObject { // Set the current window for popup functionality currentWindow = myWindow // Options button optionsButton := widget.NewButton("Options", func() { showOptionsPopup() }) // Troubleshooting button troubleshootingButton = widget.NewButton("Troubleshooting", func() { showTroubleshootingPopup() }) // GitHub button githubButton := widget.NewButton("GitHub", func() { githubURL := "https://github.com/tairasu/TurtleSilicon" parsedURL, err := url.Parse(githubURL) if err != nil { debug.Printf("Error parsing GitHub URL: %v", err) return } fyne.CurrentApp().OpenURL(parsedURL) }) playButtonText = widget.NewRichTextFromMarkdown("# PLAY") playButtonText.Wrapping = fyne.TextWrapOff playButton = widget.NewButton("", func() { launcher.LaunchGame(myWindow) }) playButton.Importance = widget.HighImportance playButton.Disable() playButtonWithText := container.NewStack( playButton, container.NewCenter(playButtonText), ) leftButtons := container.NewHBox( optionsButton, troubleshootingButton, githubButton, ) // Create the large play button with fixed size buttonWidth := float32(120) buttonHeight := float32(80) playButtonWithText.Resize(fyne.NewSize(buttonWidth, buttonHeight)) // Create a container for the play button that ensures it's positioned at bottom-right playButtonContainer := container.NewWithoutLayout(playButtonWithText) playButtonContainer.Resize(fyne.NewSize(buttonWidth+40, buttonHeight+20)) // Add padding playButtonWithText.Move(fyne.NewPos(-50, -32)) // Use border layout to position elements bottomContainer := container.NewBorder( nil, // top nil, // bottom leftButtons, // left playButtonContainer, // right - our large play button nil, // center ) return container.NewPadded(bottomContainer) } // createWineRegistryComponents creates Wine registry Option-as-Alt buttons and status func createWineRegistryComponents() { // Create status label to show current state optionAsAltStatusLabel = widget.NewRichText() // Create enable button enableOptionAsAltButton = widget.NewButton("Enable", func() { enableOptionAsAltButton.Disable() disableOptionAsAltButton.Disable() remapOperationInProgress = true // Show loading state in status label fyne.Do(func() { optionAsAltStatusLabel.ParseMarkdown("**Remap Option key as Alt key:** Enabling...") startPulsingEffect() }) // Run in goroutine to avoid blocking UI go func() { defer func() { remapOperationInProgress = false }() if err := utils.SetOptionAsAltEnabled(true); err != nil { debug.Printf("Failed to enable Option-as-Alt mapping: %v", err) // Update UI on main thread fyne.Do(func() { stopPulsingEffect() optionAsAltStatusLabel.ParseMarkdown("**Remap Option key as Alt key:** Enable Failed") }) time.Sleep(2 * time.Second) // Show error briefly } else { debug.Printf("Successfully enabled Option-as-Alt mapping") // Update preferences prefs, _ := utils.LoadPrefs() prefs.RemapOptionAsAlt = true utils.SavePrefs(prefs) } // Update UI on main thread fyne.Do(func() { stopPulsingEffect() updateWineRegistryStatusWithMethod(true) // Use Wine command for accurate check after modifications }) }() }) // Create disable button disableOptionAsAltButton = widget.NewButton("Disable", func() { enableOptionAsAltButton.Disable() disableOptionAsAltButton.Disable() remapOperationInProgress = true // Show loading state in status label fyne.Do(func() { optionAsAltStatusLabel.ParseMarkdown("**Remap Option key as Alt key:** Disabling...") startPulsingEffect() }) // Run in goroutine to avoid blocking UI go func() { defer func() { remapOperationInProgress = false }() if err := utils.SetOptionAsAltEnabled(false); err != nil { debug.Printf("Failed to disable Option-as-Alt mapping: %v", err) // Update UI on main thread fyne.Do(func() { stopPulsingEffect() optionAsAltStatusLabel.ParseMarkdown("**Remap Option key as Alt key:** Disable Failed") }) time.Sleep(2 * time.Second) // Show error briefly } else { debug.Printf("Successfully disabled Option-as-Alt mapping") // Update preferences prefs, _ := utils.LoadPrefs() prefs.RemapOptionAsAlt = false utils.SavePrefs(prefs) } // Update UI on main thread fyne.Do(func() { stopPulsingEffect() updateWineRegistryStatusWithMethod(true) // Use Wine command for accurate check after modifications }) }() }) // Style the buttons similar to other action buttons enableOptionAsAltButton.Importance = widget.MediumImportance disableOptionAsAltButton.Importance = widget.MediumImportance // Initialize status and button states updateWineRegistryStatus() } // updateWineRegistryStatus updates the Wine registry status label and button states func updateWineRegistryStatus() { updateWineRegistryStatusWithMethod(false) } // updateWineRegistryStatusWithMethod updates status with choice of checking method func updateWineRegistryStatusWithMethod(useWineCommand bool) { if useWineCommand { // Use Wine command for accurate check after modifications currentWineRegistryEnabled = utils.CheckOptionAsAltEnabled() } else { // Use fast file-based check for regular status updates currentWineRegistryEnabled = utils.CheckOptionAsAltEnabledFast() } // Update UI with simple white text if currentWineRegistryEnabled { optionAsAltStatusLabel.ParseMarkdown("**Remap Option key as Alt key:** Enabled") } else { optionAsAltStatusLabel.ParseMarkdown("**Remap Option key as Alt key:** Disabled") } // Update button states based on current status if currentWineRegistryEnabled { // If enabled, only show disable button as clickable enableOptionAsAltButton.Disable() disableOptionAsAltButton.Enable() } else { // If disabled, only show enable button as clickable enableOptionAsAltButton.Enable() disableOptionAsAltButton.Disable() } } // startPulsingEffect starts a pulsing animation for the status label during loading func startPulsingEffect() { if pulsingActive { return // Already pulsing } pulsingActive = true pulsingTicker = time.NewTicker(500 * time.Millisecond) go func() { dots := "" for pulsingActive { <-pulsingTicker.C if pulsingActive { // Cycle through different dot patterns for visual effect switch len(dots) { case 0: dots = "." case 1: dots = ".." case 2: dots = "..." default: dots = "" } // Update the label with pulsing dots fyne.Do(func() { if pulsingActive && optionAsAltStatusLabel != nil { // Use the dots directly in the status text if strings.Contains(optionAsAltStatusLabel.String(), "Enabling") { optionAsAltStatusLabel.ParseMarkdown("**Remap Option key as Alt key:** Enabling" + dots) } else if strings.Contains(optionAsAltStatusLabel.String(), "Disabling") { optionAsAltStatusLabel.ParseMarkdown("**Remap Option key as Alt key:** Disabling" + dots) } } }) } } }() } // stopPulsingEffect stops the pulsing animation func stopPulsingEffect() { if !pulsingActive { return } pulsingActive = false if pulsingTicker != nil { pulsingTicker.Stop() pulsingTicker = nil } } // updateRecommendedSettingsButton updates the state of the recommended settings button func updateRecommendedSettingsButton() { if applyRecommendedSettingsButton == nil { return } // Check if all recommended settings are already applied if launcher.CheckRecommendedSettings() { applyRecommendedSettingsButton.Disable() applyRecommendedSettingsButton.SetText("Settings applied") } else { applyRecommendedSettingsButton.Enable() applyRecommendedSettingsButton.SetText("Apply recommended settings") } // Help button should always be enabled if recommendedSettingsHelpButton != nil { recommendedSettingsHelpButton.Enable() } } // showRecommendedSettingsHelpPopup shows a popup explaining the recommended graphics settings func showRecommendedSettingsHelpPopup() { if currentWindow == nil { return } // Create help content helpTitle := widget.NewRichTextFromMarkdown("# 📋 Recommended Graphics Settings") // Create individual setting labels for better formatting settingsTitle := widget.NewLabel("The following settings will be applied to your Config.wtf file:") settingsTitle.TextStyle = fyne.TextStyle{Bold: true} setting1 := widget.NewLabel("• Terrain Distance (farclip): 177 - Reduces CPU overhead - more fps") setting2 := widget.NewLabel("• Vertex Animation Shaders (M2UseShaders): Enabled - Prevents graphic glitches") setting3 := widget.NewLabel("• Multisampling (gxMultisample): 2x - Makes portraits load properly") settingsContainer := container.NewVBox( settingsTitle, widget.NewSeparator(), setting1, setting2, setting3, widget.NewSeparator(), ) // Create OK button okButton := widget.NewButton("OK", func() { // This will be set when the popup is created }) okButton.Importance = widget.MediumImportance // Create help content container helpContentContainer := container.NewVBox( container.NewCenter(helpTitle), widget.NewSeparator(), settingsContainer, widget.NewSeparator(), container.NewCenter(okButton), ) // Calculate popup size windowSize := currentWindow.Content().Size() popupWidth := windowSize.Width * 3 / 4 popupHeight := windowSize.Height * 3 / 4 // Create the help popup helpPopup := widget.NewModalPopUp(container.NewPadded(helpContentContainer), currentWindow.Canvas()) helpPopup.Resize(fyne.NewSize(popupWidth, popupHeight)) // Set the OK button action to hide the help popup okButton.OnTapped = func() { helpPopup.Hide() } helpPopup.Show() } // createGraphicsSettingsComponents creates all graphics settings checkboxes and buttons func createGraphicsSettingsComponents() { // Load preferences for initial values prefs, _ := utils.LoadPrefs() // Create Reduce Terrain Distance setting with help button reduceTerrainDistanceCheckbox = widget.NewCheck("", func(checked bool) { prefs, _ := utils.LoadPrefs() prefs.ReduceTerrainDistance = checked utils.SavePrefs(prefs) debug.Printf("Reduce terrain distance: %v", checked) updateApplyGraphicsSettingsButton() }) reduceTerrainDistanceCheckbox.SetChecked(prefs.ReduceTerrainDistance) reduceTerrainDistanceHelpButton = widget.NewButton("?", func() { showGraphicsSettingHelpPopup("Reduce Terrain Distance", "Sets the draw distance to the lowest setting. This will drastically increase your FPS", "High Performance Impact") }) reduceTerrainDistanceHelpButton.Importance = widget.MediumImportance // Create Set Multisample to 2x setting with help button setMultisampleTo2xCheckbox = widget.NewCheck("", func(checked bool) { prefs, _ := utils.LoadPrefs() prefs.SetMultisampleTo2x = checked utils.SavePrefs(prefs) debug.Printf("Set multisample to 2x: %v", checked) updateApplyGraphicsSettingsButton() }) setMultisampleTo2xCheckbox.SetChecked(prefs.SetMultisampleTo2x) setMultisampleTo2xHelpButton = widget.NewButton("?", func() { showGraphicsSettingHelpPopup("Set Multisample to 2x", "Might reduce your FPS slightly on lower end machines, but makes sure the portraits load properly.", "Medium Performance Impact") }) setMultisampleTo2xHelpButton.Importance = widget.MediumImportance // Create Set Shadow LOD to 0 setting with help button setShadowLOD0Checkbox = widget.NewCheck("", func(checked bool) { prefs, _ := utils.LoadPrefs() prefs.SetShadowLOD0 = checked // Track if user manually disabled this setting if !checked { prefs.UserDisabledShadowLOD = true } else { prefs.UserDisabledShadowLOD = false } utils.SavePrefs(prefs) debug.Printf("Set shadow LOD to 0: %v (user manually changed)", checked) updateApplyGraphicsSettingsButton() }) setShadowLOD0Checkbox.SetChecked(prefs.SetShadowLOD0) setShadowLOD0HelpButton = widget.NewButton("?", func() { showGraphicsSettingHelpPopup("Set Shadow LOD to 0", "Turns off all shadows. This will give you ~10% more FPS.", "High Performance Impact") }) setShadowLOD0HelpButton.Importance = widget.MediumImportance // Create Enable libSiliconPatch setting with help button libSiliconPatchCheckbox = widget.NewCheck("", func(checked bool) { prefs, _ := utils.LoadPrefs() prefs.EnableLibSiliconPatch = checked // Track if user manually disabled this setting if !checked { prefs.UserDisabledLibSiliconPatch = true } else { prefs.UserDisabledLibSiliconPatch = false } utils.SavePrefs(prefs) debug.Printf("Enable libSiliconPatch: %v (user manually changed)", checked) updateApplyGraphicsSettingsButton() }) libSiliconPatchCheckbox.SetChecked(prefs.EnableLibSiliconPatch) libSiliconPatchHelpButton = widget.NewButton("?", func() { showGraphicsSettingHelpPopup("Enable libSiliconPatch", "Hooks into the WoW process and replaces slow X87 instructions with SSE2 instructions that Rosetta can translate much quicker, resulting in an increase in FPS (2x or more). May potentially cause graphical bugs.", "Very High Performance Impact") }) libSiliconPatchHelpButton.Importance = widget.MediumImportance applyGraphicsSettingsButton = widget.NewButton("Apply Graphics Settings", func() { err := patching.ApplyGraphicsSettings(currentWindow) if err != nil { debug.Printf("Failed to apply graphics settings: %v", err) if currentWindow != nil { dialog.ShowError(fmt.Errorf("failed to apply graphics settings: %v", err), currentWindow) } } else { debug.Printf("Successfully applied graphics settings") if currentWindow != nil { dialog.ShowInformation("Success", "Graphics settings have been applied", currentWindow) } // Refresh checkboxes to reflect current state refreshGraphicsSettingsCheckboxes() } }) applyGraphicsSettingsButton.Importance = widget.MediumImportance // Initialize button state updateApplyGraphicsSettingsButton() } // updateApplyGraphicsSettingsButton updates the state of the apply graphics settings button func updateApplyGraphicsSettingsButton() { if applyGraphicsSettingsButton == nil { return } // Always enable the button since we need to handle both adding and removing settings applyGraphicsSettingsButton.Enable() applyGraphicsSettingsButton.SetText("Apply Changes") } // refreshGraphicsSettingsCheckboxes updates the checkbox states from current preferences func refreshGraphicsSettingsCheckboxes() { prefs, _ := utils.LoadPrefs() if reduceTerrainDistanceCheckbox != nil { reduceTerrainDistanceCheckbox.SetChecked(prefs.ReduceTerrainDistance) } if setMultisampleTo2xCheckbox != nil { setMultisampleTo2xCheckbox.SetChecked(prefs.SetMultisampleTo2x) } if setShadowLOD0Checkbox != nil { setShadowLOD0Checkbox.SetChecked(prefs.SetShadowLOD0) } if libSiliconPatchCheckbox != nil { libSiliconPatchCheckbox.SetChecked(prefs.EnableLibSiliconPatch) } // Update the apply button state updateApplyGraphicsSettingsButton() } // showGraphicsSettingHelpPopup shows a help popup for a specific graphics setting func showGraphicsSettingHelpPopup(title, description, impact string) { if currentWindow == nil { return } // Create help content helpTitle := widget.NewRichTextFromMarkdown("# " + title) descriptionLabel := widget.NewLabel(description) descriptionLabel.Wrapping = fyne.TextWrapWord impactLabel := widget.NewLabel(impact) impactLabel.TextStyle = fyne.TextStyle{Bold: true} // Create OK button okButton := widget.NewButton("OK", func() { // This will be set when the popup is created }) okButton.Importance = widget.MediumImportance // Create help content container helpContentContainer := container.NewVBox( container.NewCenter(helpTitle), widget.NewSeparator(), descriptionLabel, widget.NewSeparator(), impactLabel, widget.NewSeparator(), container.NewCenter(okButton), ) // Calculate popup size windowSize := currentWindow.Content().Size() popupWidth := windowSize.Width * 2 / 3 popupHeight := windowSize.Height / 2 // Create the help popup helpPopup := widget.NewModalPopUp(container.NewPadded(helpContentContainer), currentWindow.Canvas()) helpPopup.Resize(fyne.NewSize(popupWidth, popupHeight)) // Set the OK button action to hide the help popup okButton.OnTapped = func() { helpPopup.Hide() } helpPopup.Show() }