build optimizations and preperation for 1.2.0 release
This commit is contained in:
@@ -1,8 +1,7 @@
|
||||
package ui
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"turtlesilicon/pkg/debug"
|
||||
"turtlesilicon/pkg/paths"
|
||||
|
||||
"fyne.io/fyne/v2"
|
||||
@@ -35,7 +34,7 @@ func createLogoContainer() fyne.CanvasObject {
|
||||
// Load the application logo
|
||||
logoResource, err := fyne.LoadResourceFromPath("Icon.png")
|
||||
if err != nil {
|
||||
log.Printf("Warning: could not load logo: %v", err)
|
||||
debug.Printf("Warning: could not load logo: %v", err)
|
||||
}
|
||||
|
||||
// Create the logo image with a smaller fixed size since we have a header now
|
||||
|
Reference in New Issue
Block a user