added graphics settings section with more control (shadowLOD and libSilicon can be turned off)

This commit is contained in:
aomizu
2025-07-10 13:36:21 +09:00
parent 2766aee96f
commit 9fd6ca731c
8 changed files with 726 additions and 34 deletions

View File

@@ -13,6 +13,8 @@ import (
"howett.net/plist"
"turtlesilicon/pkg/debug"
"turtlesilicon/pkg/patching"
"turtlesilicon/pkg/paths"
"turtlesilicon/pkg/utils"
)
@@ -23,25 +25,84 @@ func showOptionsPopup() {
return
}
// Create options content with better organization and smaller titles
optionsTitle := widget.NewLabel("Options")
optionsTitle.TextStyle = fyne.TextStyle{Bold: true}
// Create label for recommended settings
recommendedSettingsLabel := widget.NewLabel("Graphics settings:")
// Check graphics settings presence and update preferences before showing UI
patching.CheckGraphicsSettingsPresence()
gameOptionsContainer := container.NewVBox(
optionsTitle,
// Load graphics settings from Config.wtf and update preferences
if err := patching.LoadGraphicsSettingsFromConfig(); err != nil {
debug.Printf("Warning: failed to load graphics settings from Config.wtf: %v", err)
}
// Refresh checkbox states to reflect current settings
refreshGraphicsSettingsCheckboxes()
// Create General tab content
generalTitle := widget.NewLabel("General Settings")
generalTitle.TextStyle = fyne.TextStyle{Bold: true}
generalContainer := container.NewVBox(
generalTitle,
widget.NewSeparator(),
metalHudCheckbox,
showTerminalCheckbox,
vanillaTweaksCheckbox,
autoDeleteWdbCheckbox,
widget.NewSeparator(),
container.NewBorder(nil, nil, recommendedSettingsLabel, container.NewHBox(applyRecommendedSettingsButton, recommendedSettingsHelpButton), nil),
widget.NewSeparator(),
container.NewBorder(nil, nil, nil, container.NewHBox(enableOptionAsAltButton, disableOptionAsAltButton), optionAsAltStatusLabel),
)
// Create Graphics tab content
graphicsTitle := widget.NewLabel("Graphics Settings")
graphicsTitle.TextStyle = fyne.TextStyle{Bold: true}
graphicsDescription := widget.NewLabel("Select graphics settings to apply to Config.wtf:")
graphicsDescription.TextStyle = fyne.TextStyle{Italic: true}
// Create bold text labels for each setting
terrainLabel := widget.NewLabel("Reduce Terrain Distance")
terrainLabel.TextStyle = fyne.TextStyle{Bold: true}
multisampleLabel := widget.NewLabel("Set Multisample to 2x")
multisampleLabel.TextStyle = fyne.TextStyle{Bold: true}
shadowLabel := widget.NewLabel("Set Shadow LOD to 0")
shadowLabel.TextStyle = fyne.TextStyle{Bold: true}
libSiliconPatchLabel := widget.NewLabel("Enable libSiliconPatch")
libSiliconPatchLabel.TextStyle = fyne.TextStyle{Bold: true}
// Create setting rows with help buttons between checkbox and label
terrainRow := container.NewHBox(
reduceTerrainDistanceCheckbox,
reduceTerrainDistanceHelpButton,
terrainLabel)
multisampleRow := container.NewHBox(
setMultisampleTo2xCheckbox,
setMultisampleTo2xHelpButton,
multisampleLabel)
shadowRow := container.NewHBox(
setShadowLOD0Checkbox,
setShadowLOD0HelpButton,
shadowLabel)
libSiliconPatchRow := container.NewHBox(
libSiliconPatchCheckbox,
libSiliconPatchHelpButton,
libSiliconPatchLabel)
graphicsContainer := container.NewVBox(
graphicsTitle,
widget.NewSeparator(),
graphicsDescription,
widget.NewSeparator(),
terrainRow,
multisampleRow,
shadowRow,
libSiliconPatchRow,
widget.NewSeparator(),
container.NewCenter(applyGraphicsSettingsButton),
)
// Create Environment Variables tab content
envVarsTitle := widget.NewLabel("Environment Variables")
envVarsTitle.TextStyle = fyne.TextStyle{Bold: true}
envVarsContainer := container.NewVBox(
@@ -50,13 +111,15 @@ func showOptionsPopup() {
envVarsEntry,
)
// Create a scrollable container for all options
optionsContent := container.NewVBox(
gameOptionsContainer,
envVarsContainer,
// Create tabs
tabs := container.NewAppTabs(
container.NewTabItem("General", container.NewScroll(generalContainer)),
container.NewTabItem("Graphics", container.NewScroll(graphicsContainer)),
container.NewTabItem("Environment", container.NewScroll(envVarsContainer)),
)
scrollContainer := container.NewScroll(optionsContent)
// Set tab location to top
tabs.SetTabLocation(container.TabLocationTop)
// Create close button
closeButton := widget.NewButton("Close", func() {
@@ -65,11 +128,11 @@ func showOptionsPopup() {
// Create the popup content with close button
popupContent := container.NewBorder(
nil, // top
container.NewCenter(closeButton), // bottom
nil, // left
nil, // right
container.NewPadded(scrollContainer), // center
nil, // top
container.NewCenter(closeButton), // bottom
nil, // left
nil, // right
container.NewPadded(tabs), // center
)
// Get the window size and calculate 2/3 size