refactored project, added makefile
This commit is contained in:
173
pkg/ui/ui.go
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173
pkg/ui/ui.go
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@@ -0,0 +1,173 @@
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package ui
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import (
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"log"
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"os" // Added import for os.ReadFile
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"path/filepath"
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"strings"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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"turtlesilicon/pkg/launcher" // Corrected import path
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"turtlesilicon/pkg/patching" // Corrected import path
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"turtlesilicon/pkg/paths" // Corrected import path
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"turtlesilicon/pkg/utils" // Corrected import path
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)
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var (
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crossoverPathLabel *widget.RichText
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turtlewowPathLabel *widget.RichText
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turtlewowStatusLabel *widget.RichText
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crossoverStatusLabel *widget.RichText
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launchButton *widget.Button
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patchTurtleWoWButton *widget.Button
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patchCrossOverButton *widget.Button
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metalHudCheckbox *widget.Check
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)
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func UpdateAllStatuses() {
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// Update Crossover Path and Status
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if paths.CrossoverPath == "" {
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crossoverPathLabel.Segments = []widget.RichTextSegment{&widget.TextSegment{Text: "Not set", Style: widget.RichTextStyle{ColorName: theme.ColorNameError}}}
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paths.PatchesAppliedCrossOver = false // Reset if path is cleared
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} else {
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crossoverPathLabel.Segments = []widget.RichTextSegment{&widget.TextSegment{Text: paths.CrossoverPath, Style: widget.RichTextStyle{ColorName: theme.ColorNameSuccess}}}
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wineloader2Path := filepath.Join(paths.CrossoverPath, "Contents", "SharedSupport", "CrossOver", "CrossOver-Hosted Application", "wineloader2")
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if utils.PathExists(wineloader2Path) {
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paths.PatchesAppliedCrossOver = true
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} else {
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// paths.PatchesAppliedCrossOver = false // Only set to false if not already true from a patch action this session
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}
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}
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crossoverPathLabel.Refresh()
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if paths.PatchesAppliedCrossOver {
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crossoverStatusLabel.Segments = []widget.RichTextSegment{&widget.TextSegment{Text: "Patched", Style: widget.RichTextStyle{ColorName: theme.ColorNameSuccess}}}
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if patchCrossOverButton != nil {
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patchCrossOverButton.Disable()
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}
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} else {
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crossoverStatusLabel.Segments = []widget.RichTextSegment{&widget.TextSegment{Text: "Not patched", Style: widget.RichTextStyle{ColorName: theme.ColorNameError}}}
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if patchCrossOverButton != nil {
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if paths.CrossoverPath != "" {
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patchCrossOverButton.Enable()
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} else {
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patchCrossOverButton.Disable()
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}
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}
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}
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crossoverStatusLabel.Refresh()
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// Update TurtleWoW Path and Status
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if paths.TurtlewowPath == "" {
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turtlewowPathLabel.Segments = []widget.RichTextSegment{&widget.TextSegment{Text: "Not set", Style: widget.RichTextStyle{ColorName: theme.ColorNameError}}}
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paths.PatchesAppliedTurtleWoW = false // Reset if path is cleared
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} else {
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turtlewowPathLabel.Segments = []widget.RichTextSegment{&widget.TextSegment{Text: paths.TurtlewowPath, Style: widget.RichTextStyle{ColorName: theme.ColorNameSuccess}}}
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winerosettaDllPath := filepath.Join(paths.TurtlewowPath, "winerosetta.dll")
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d3d9DllPath := filepath.Join(paths.TurtlewowPath, "d3d9.dll")
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rosettaX87DirPath := filepath.Join(paths.TurtlewowPath, "rosettax87")
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dllsTextFile := filepath.Join(paths.TurtlewowPath, "dlls.txt")
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rosettaX87ExePath := filepath.Join(rosettaX87DirPath, "rosettax87")
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libRuntimeRosettaX87Path := filepath.Join(rosettaX87DirPath, "libRuntimeRosettax87")
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dllsFileValid := false
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if utils.PathExists(dllsTextFile) {
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if fileContent, err := os.ReadFile(dllsTextFile); err == nil {
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if strings.Contains(string(fileContent), "winerosetta.dll") {
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dllsFileValid = true
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}
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}
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}
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if utils.PathExists(winerosettaDllPath) && utils.PathExists(d3d9DllPath) && utils.DirExists(rosettaX87DirPath) &&
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utils.PathExists(rosettaX87ExePath) && utils.PathExists(libRuntimeRosettaX87Path) && dllsFileValid {
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paths.PatchesAppliedTurtleWoW = true
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} else {
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// paths.PatchesAppliedTurtleWoW = false
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}
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}
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turtlewowPathLabel.Refresh()
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if paths.PatchesAppliedTurtleWoW {
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turtlewowStatusLabel.Segments = []widget.RichTextSegment{&widget.TextSegment{Text: "Patched", Style: widget.RichTextStyle{ColorName: theme.ColorNameSuccess}}}
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if patchTurtleWoWButton != nil {
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patchTurtleWoWButton.Disable()
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}
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} else {
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turtlewowStatusLabel.Segments = []widget.RichTextSegment{&widget.TextSegment{Text: "Not patched", Style: widget.RichTextStyle{ColorName: theme.ColorNameError}}}
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if patchTurtleWoWButton != nil {
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if paths.TurtlewowPath != "" {
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patchTurtleWoWButton.Enable()
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} else {
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patchTurtleWoWButton.Disable()
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}
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}
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}
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turtlewowStatusLabel.Refresh()
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// Update Launch Button State
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if launchButton != nil {
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if paths.PatchesAppliedTurtleWoW && paths.PatchesAppliedCrossOver && paths.TurtlewowPath != "" && paths.CrossoverPath != "" {
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launchButton.Enable()
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} else {
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launchButton.Disable()
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}
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}
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}
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func CreateUI(myWindow fyne.Window) fyne.CanvasObject {
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crossoverPathLabel = widget.NewRichText()
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turtlewowPathLabel = widget.NewRichText()
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turtlewowStatusLabel = widget.NewRichText()
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crossoverStatusLabel = widget.NewRichText()
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metalHudCheckbox = widget.NewCheck("Enable Metal Hud (show FPS)", func(checked bool) {
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launcher.EnableMetalHud = checked
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log.Printf("Metal HUD enabled: %v", launcher.EnableMetalHud)
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})
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metalHudCheckbox.SetChecked(launcher.EnableMetalHud)
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patchTurtleWoWButton = widget.NewButton("Patch TurtleWoW", func() {
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patching.PatchTurtleWoW(myWindow, UpdateAllStatuses)
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})
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patchCrossOverButton = widget.NewButton("Patch CrossOver", func() {
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patching.PatchCrossOver(myWindow, UpdateAllStatuses)
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})
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launchButton = widget.NewButton("Launch Game", func() {
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launcher.LaunchGame(myWindow)
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})
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paths.CheckDefaultCrossOverPath()
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pathSelectionForm := widget.NewForm(
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widget.NewFormItem("CrossOver Path:", container.NewBorder(nil, nil, nil, widget.NewButton("Set/Change", func() {
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paths.SelectCrossOverPath(myWindow, crossoverPathLabel, UpdateAllStatuses)
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}), crossoverPathLabel)),
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widget.NewFormItem("TurtleWoW Path:", container.NewBorder(nil, nil, nil, widget.NewButton("Set/Change", func() {
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paths.SelectTurtleWoWPath(myWindow, turtlewowPathLabel, UpdateAllStatuses)
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}), turtlewowPathLabel)),
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)
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patchOperationsLayout := container.NewVBox(
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widget.NewSeparator(),
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container.NewGridWithColumns(3,
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widget.NewLabel("TurtleWoW Patch:"), turtlewowStatusLabel, patchTurtleWoWButton,
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),
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container.NewGridWithColumns(3,
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widget.NewLabel("CrossOver Patch:"), crossoverStatusLabel, patchCrossOverButton,
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),
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widget.NewSeparator(),
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)
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UpdateAllStatuses() // Initial UI state update
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return container.NewVBox(
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pathSelectionForm,
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patchOperationsLayout,
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metalHudCheckbox,
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container.NewPadded(launchButton),
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)
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}
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