build scripts
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@@ -7,7 +7,7 @@
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<key>CFBundleExecutable</key>
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<string>epochsilicon</string>
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<key>CFBundleIdentifier</key>
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<string>com.eburk.epochsilicon</string>
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<string>com.burkey.epochsilicon</string>
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<key>CFBundleIconFile</key>
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<string>icon.icns</string>
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<key>CFBundleShortVersionString</key>
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@@ -17,7 +17,7 @@
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<string>MacOSX</string>
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</array>
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<key>CFBundleVersion</key>
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<string>99</string>
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<string>133</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSSupportsAutomaticGraphicsSwitching</key>
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@@ -1,6 +1,6 @@
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[Details]
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Icon = "Icon.png"
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Name = "EpochSilicon"
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ID = "com.eburk.epochsilicon"
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ID = "com.burkey.epochsilicon"
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Version = "1.2.4"
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Build = 100
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Build = 134
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1
LICENSE
1
LICENSE
@@ -1,5 +1,6 @@
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MIT License
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Copyright (c) 2025 Evan Burkey <evan@burkey.co>
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Copyright (c) 2025 tairasu
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Permission is hereby granted, free of charge, to any person obtaining a copy
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23
Makefile
23
Makefile
@@ -17,6 +17,7 @@ build-dev:
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build: build-dev
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build-release:
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@rm -rf ./EpochSilicon.app
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@echo "Building optimized release version..."
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CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build \
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-ldflags="-s -w -X main.appVersion=$$(grep Version FyneApp.toml | cut -d'"' -f2)" \
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@@ -40,15 +41,25 @@ build-release:
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clean:
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rm -rf EpochSilicon.app
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rm -f EpochSilicon.dmg
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rm -f EpochSilicon.zip
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rm -f epochsilicon
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dmg: build-release
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@echo "Preparing DMG staging directory..."
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sign: build-release
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codesign --timestamp --options runtime -s "Developer ID Application: Evan Burkey (2TXG4AP658)" ./EpochSilicon.app/Contents/Resources/rosettax87/rosettax87
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codesign --timestamp --options runtime -s "Developer ID Application: Evan Burkey (2TXG4AP658)" ./EpochSilicon.app/Contents/Resources/rosettax87/libRuntimeRosettax87
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codesign --timestamp --options runtime -s "Developer ID Application: Evan Burkey (2TXG4AP658)" ./EpochSilicon.app
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@/usr/bin/ditto -c -k -rsrc --sequesterRsrc --keepParent ./EpochSilicon.app EpochSilicon.zip
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xcrun notarytool submit --keychain-profile "EpochSilicon" --wait ./EpochSilicon.zip
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xcrun stapler staple ./EpochSilicon.app
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dmg: build-release sign
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echo "Preparing DMG staging directory..."
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@rm -rf dmg-staging
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@mkdir dmg-staging
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@cp -R EpochSilicon.app dmg-staging/
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@/usr/bin/ditto --rsrc ./EpochSilicon.app dmg-staging/EpochSilicon.app
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@ln -s /Applications dmg-staging/Applications
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@echo "Creating DMG file..."
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@hdiutil create -volname EpochSilicon -srcfolder dmg-staging -ov -format UDZO EpochSilicon.dmg
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@echo "DMG created: EpochSilicon.dmg"
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hdiutil create -volname EpochSilicon -srcfolder dmg-staging -ov -format UDZO EpochSilicon.dmg
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@rm -rf dmg-staging
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codesign --timestamp -i com.burkey.epochsilicon -s "Developer ID Application: Evan Burkey (2TXG4AP658)" ./EpochSilicon.dmg
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xcrun notarytool submit --keychain-profile "EpochSilicon" --wait ./EpochSilicon.dmg
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xcrun stapler staple ./EpochSilicon.dmg
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67
README.md
67
README.md
@@ -1,29 +1,13 @@
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<h1 align="center"><img src="Icon.png" alt="EpochSilicon Logo" width="50" height="50" align="center"> EpochSilicon</h1>
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<div align="center">
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<a href="">[](https://github.com/tairasu/TurtleSilicon/actions/workflows/build.yml)</a>
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<a href="">[]()</a>
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</div>
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<div align="center">
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<img src="img/epochsilicon-fps_v2.png" alt="Turtle WoW FPS on Apple Silicon" width="49%" />
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<img src="img/epochsilicon-app_v4.png" alt="TurtleSilicon Application" width="49%" />
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</div>
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A user-friendly launcher for Turtle WoW on Apple Silicon Macs, with one-click patching of winerosetta, rosettax87 and d9vk.
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A user-friendly launcher for Project Epoch on Apple Silicon Macs, with one-click patching of winerosetta, rosettax87 and d9vk.
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## Prerequisites
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Before you begin, ensure you have the following:
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* A working version of **CrossOver** installed (the trial version is sufficient and can still be used after expiration).
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- I recommend using CrossOver v25.0.1 or later. Older versions will cause issues.
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* The **Turtle WoW Client** downloaded from the official website.
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- You must use CrossOver v25.0.1 or later. Older versions will cause issues.
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* A 3.3.5a World of Warcraft client. You can easily get the client from [Project Epoch's download page](https://project-epoch.com/play)
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* Place the client in an folder you have rights to. Your user directory (example: `/Users/username/Epoch`) is a good default choice. Avoid spaces in your path!
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## Credits
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@@ -33,30 +17,34 @@ All credit for the core translation layer `winerosetta` and `rosettax87` goes to
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[https://github.com/Lifeisawful/rosettax87](https://github.com/Lifeisawful/rosettax87)
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EpochSilicon is a fork of [https://turtlesilicon.github.io/](TurtleSilicon), credit for the base of the application goes to tairasu.
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## Features
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* **Apple Silicon Compatibility:** Runs 32-bit DirectX9 World of Warcraft (v1.12) on M1/M2/M3/M4 Macs without "illegal instruction" errors.
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* **Apple Silicon Compatibility:** Runs 32-bit DirectX9 World of Warcraft (v3.3.5a) on M1/M2/M3/M4 Macs without "illegal instruction" errors.
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* **Performance Optimization:**
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* Integrates `rosettax87` for accelerated x87 FPU instructions
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* Uses `d9vk` for efficient DirectX9 via Vulkan/Metal translation
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* Achieves significant FPS improvements (20 FPS → 200+ FPS in many scenarios)
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* **Vanilla-Tweaks Support:** Optional integration with automatic application.
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* **Automated Setup:** One-click patching for both CrossOver and Turtle WoW installations.
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* Achieves significant FPS improvements
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* **Automated Setup:** One-click patching for both CrossOver and Epoch installations.
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* **Simple Interface:** Easy to use GUI with status indicators and configuration options.
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## Usage
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### Installation
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### Method 1: Using the Pre-built Application
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1. Launch `TurtleSilicon.app`.
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* (The app is not signed, so you will get a "this app is damaged" message. Open Terminal and enter `xattr -cr /Applications/TurtleSilicon.app` to bypass it)
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3. **Set CrossOver Path**:
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1. Launch `EpochSilicon.app`.
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2. **Set CrossOver Path**:
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* If CrossOver is installed in the default location (`/Applications/CrossOver.app`), this path will be pre-filled.
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* Otherwise, click "Set/Change" and navigate to your `CrossOver.app` bundle.
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4. **Set TurtleWoW Directory Path**:
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* Click "Set/Change" and select the folder where you have your Turtle WoW client files.
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5. **Apply Patches**:
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* Click "Patch TurtleWoW".
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3. **Set Warcraft Directory Path**:
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* Click "Set/Change" and select the folder where you have your WoW 3.3.5a client files.
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4. **Apply Patches**:
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* Click "Patch Epoch".
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* Click "Patch CrossOver".
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* Status indicators will turn green once patching is successful for each.
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6. **Start RosettaX87 Service**:
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@@ -64,13 +52,11 @@ All credit for the core translation layer `winerosetta` and `rosettax87` goes to
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* This will run the RosettaX87 service in the background and is required for launching the game.
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* The service will automatically stop when you close the launcher.
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7. **Configure Options (Optional)**:
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* **Enable vanilla-tweaks**: Check this box to use vanilla-tweaks, which provides various game improvements and fixes.
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* If vanilla-tweaks hasn't been applied yet, TurtleSilicon will automatically offer to apply it when you launch the game.
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* **Enable Metal Hud**: Shows FPS counter in-game.
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* **Show Terminal**: Displays terminal output during game launch for debugging.
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8. **Launch Game**:
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* Once both paths are set, both components are patched, and the RosettaX87 service is running, the "Launch Game" button will become active. Click it.
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9. **Enjoy**: Experience a significantly smoother Turtle WoW on your Apple Silicon Mac!
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9. **Enjoy**: Experience a VM free, smoother Project Epoch on your Apple Silicon Mac!
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### Method 2: Running from Source Code
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@@ -78,12 +64,12 @@ If you prefer to run the application directly from source code:
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1. **Clone the repository**:
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```sh
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git clone https://github.com/tairasu/TurtleSilicon.git
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git clone https://git.burkey.co/eburk/EpochSilicon
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```
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2. **Navigate to the directory**:
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```sh
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cd TurtleSilicon
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cd EpochSilicon
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```
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3. **Run the application**:
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@@ -97,10 +83,7 @@ If you prefer to run the application directly from source code:
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## Recommended settings
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1. Set "Terrain distance" as low as possible. This reduces the overhead stress on the CPU
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2. Turn Vertex Animation Shaders on. Otherwise you get graphic glitches on custom models.
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3. Set Multisampling to 24-bit color 24-bit depth **2x** to make portraits load
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4. Add `SET shadowLOD "0"` to your Config.wtf inside the WTF directory
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TBD
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## Build Instructions
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@@ -130,10 +113,10 @@ If you prefer to build manually:
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```sh
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GOOS=darwin GOARCH=arm64 fyne package
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# Then manually copy the resource directories
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cp -R rosettax87 winerosetta TurtleSilicon.app/Contents/Resources/
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cp -R rosettax87 winerosetta EpochSilicon.app/Contents/Resources/
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```
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In either case, this will create a `TurtleSilicon.app` file in the project directory, which you can then run.
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In either case, this will create a `EpochSilicon.app` file in the project directory, which you can then run.
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Make sure you have an `Icon.png` file in the root of the project directory before building.
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2
main.go
2
main.go
@@ -11,7 +11,7 @@ import (
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const appVersion = "0.1.0"
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func main() {
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PEApp := app.NewWithID("com.eburk.epochsilicon")
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PEApp := app.NewWithID("com.burkey.epochsilicon")
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PEWindow := PEApp.NewWindow("EpochSilicon v" + appVersion)
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PEWindow.Resize(fyne.NewSize(650, 500))
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PEWindow.SetFixedSize(true)
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