Pool allocator
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2024-07-16 21:52:02 -07:00
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Custom allocators and memory functions
# Arena Allocator
## Arena Allocator
A simple arena-style allocator
@ -11,7 +11,7 @@ A simple arena-style allocator
### ArenaAllocator
Represents an arena allocator. `ArenaAllocator` holds its own buffer, but managing its size is left to the user. Like
most structs in `libflint`, it must be malloced first before being passed to `arena_init()`.
most structs in `libflint`, it must be malloc'd first before being passed to `arena_init()`.
```c
typedef struct {
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```c
#define arena_sz(a) (a)->buf_sz
```
## Pool Allocator
A pool-based allocator for chunks of the same size. Useful for quickly allocating and using memory of the same size
without worrying about order; most operations are `O(1)`
## Structs
### PoolAllocator
Represents a pool allocator. `PoolAllocator` holds its own buffer, but managing its size is left to the user. Like
most structs in `libflint`, it must be malloc'd first before being passed to `pool_init()`.
```c
typedef struct {
unsigned char *buf;
size_t buf_sz;
size_t chunk_size;
List *free_list;
} PoolAllocator;
```
## Functions
### pool_init
Initializes the `PoolAllocator`. The struct must first be created by the user using `malloc()`, see the example below.
- `buf_sz`: Size of the underlying buffer in bytes
- `chunk_sz`: Size of each chunk in bytes
- `chunk_align`: The alignment of the chunks. The`LF_DEFAULT_ALIGNMENT` macro is available as a good default for basic types
```c
void pool_init(PoolAllocator *allocator, size_t buf_sz, size_t chunk_sz, size_t chunk_align);
/* Usage */
PoolAllocator *pool = malloc(sizeof(PoolAllocator));
pool_init(pool, 64, 16, LF_DEFAULT_ALIGNMENT);
```
### pool_free
Return a single chunk back to the pool. `ptr` is a pointer to the allocated chunk.
```c
void pool_free(PoolAllocator *allocator, void *ptr);
```
### pool_free_all
Returns all chunks back to the pool. Any pointers received before this call are now invalid and must be reasigned with
`pool_alloc` or set to `NULL`.
```c
void pool_free_all(PoolAllocator *allocator);
```
### pool_alloc
Allocate a chunk from the pool. Returns `NULL` on failure.
```c
void *pool_alloc(PoolAllocator *allocator);
```
### pool_destroy
Destroys the underlying buffer and `List` in `allocator`, then frees it. User is responsible for setting `allocator` to
`NULL` afterwards.
```c
void pool_destroy(PoolAllocator *allocator);
```
## Macros
### pool_count_available
Returns the amount of chunks left available in the pool
```c
#define pool_count_available(x) (x)->free_list->size
```
### LF_DEFAULT_ALIGNMENT
The default alignment for allocators. Use this as a simple default (defaults to 16 bytes on amd64 systems) when storing
basic types
```c
#ifndef DEFAULT_ALIGNMENT
#define LF_DEFAULT_ALIGNMENT (2*sizeof(void*))
#endif // DEFAULT_ALIGNMENT
```