Implement Server (#1)
- Generic Server struct - TCP and UDP Reviewed-on: #1
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@ -17,4 +17,8 @@ void del_split(char **);
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void del_lines(char **);
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#define DEFAULT_CAPTURE_SYSTEM_BUFSIZE 1024
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const char *capture_system(const char *cmd, int buf_sz);
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#endif // LIBFLINT_INPUT_H
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28
include/lfnetwork.h
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28
include/lfnetwork.h
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@ -0,0 +1,28 @@
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#ifndef LIBFLINT_NET_H
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#define LIBFLINT_NET_H
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#include <netdb.h>
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typedef enum ServerType {
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SERVERTYPE_TCP,
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SERVERTYPE_UDP
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} ServerType;
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typedef struct Server {
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ServerType server_type;
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int fd;
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int port;
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void (*handler)(struct Server *s);
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} Server;
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#define DEFAULT_BACKLOG 5
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Server *new_server(ServerType type, const char *port, void(handler)(Server *s));
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void delete_server(Server *s);
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int serve(Server *s, int backlog_size);
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void *get_in_addr(struct sockaddr *sa);
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// Example handlers
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void handler_tcp_echo(Server *s);
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#endif //LIBFLINT_NET_H
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