Implement Server (#1)
- Generic Server struct - TCP and UDP Reviewed-on: #1
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@ -92,7 +92,8 @@ printf("%s\n", sp[0]); // Prints "Split"
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### del_split
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Frees all memory used by `split()`. Just like `split`, it does not touch the original string
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Frees all memory used by `split()`. Just like `split`, it does not touch the original string.
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```c
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void del_split(char **sp);
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@ -101,3 +102,19 @@ size_t sp_sz = 0;
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char **sp = split("Delete Me!", &sp_sz, " ");
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void del_split(sp);
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```
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### capture_system
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Runs a command on the system shell and returns stdout as a string. `buffsize` is the size of
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the returned buffer that holds `stdout`. Passing `0` to `buffsize` will use the default buffer size of `1024`.
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User is responsible for freeing the returned string.
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```c
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const char *capture_system(const char *cmd, int buffsize);
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/* Usage */
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const char *cap = capture_system("ls $HOME", 0);
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printf("%s\n", cap);
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free(cap);
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```
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106
docs/network.md
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106
docs/network.md
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@ -0,0 +1,106 @@
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# network
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This module provides a generic `Server` type that abstracts away the setup and teardown of a socket
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## Enums
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### ServerType
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Types of servers. Currently supports TCP and UDP, will eventually add UNIX sockets.
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```c
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typedef enum ServerType {
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SERVERTYPE_TCP,
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SERVERTYPE_UDP
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} ServerType;
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```
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## Structs
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### Server
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Server is a generic abstraction over sockets. The type of the server is defined by `server_type`.
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```c
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typedef struct Server {
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ServerType server_type;
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int fd;
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int port;
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void (*handler)(struct Server *s);
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} Server;
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```
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## Functions
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### new_server
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Create a `Server*`. User is responsible for freeing the memory.
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```c
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Server *new_server(ServerType type, const char *port, void(handler)(Server *s));
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```
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### delete_server
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Frees the memory allocated for `Server*` and sets the pointer to `NULL`.
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```c
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void delete_server(Server *s);
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```
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### serve
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Starts up the server. `backlog_size` is the size of the backlog buffer for the underlying socket. Use the macro
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`DEFAULT_BACKLOG_SIZE` or pass `0` to use a reasonable default.
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```c
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int serve(Server *s, int backlog_size);
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```
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### get_in_addr
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Convenience method to get an IP address from a `struct sockaddr_storage` of either IPV4 or IPV6.
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```c
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void *get_in_addr(struct sockaddr *sa);
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/* Usage */
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struct sockaddr_storage client_addr;
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socklen_t client_addr_sz = sizeof(client_addr);
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char buf[33];
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if (new_fd = accept(s->fd, (struct sockaddr *)&client_addr, &client_addr_sz) == -1) {
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/* error handling */
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}
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inet_ntop(client_addr.ss_family, get_in_addr((struct sockaddr *)&client_addr), buf, 32);
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printf("Received connection from %s\n", buf);
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```
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### handler_tcp_echo
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An example handler for a multithreaded tcp echo server.
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```c
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void handler_tcp_echo(Server *s);
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/* Usage */
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#include "lfnetwork.h"
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int main(int argc, char **argv) {
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Server *server = new_server(SERVERTYPE_TCP, "80", handler_tcp_echo);
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serve(server, DEFAULT_BACKLOG);
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delete_server(server);
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}
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```
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## Macros
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### DEFAULT_BACKLOG_SIZE
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A default size for the socket's backlog buffer. `5` is a standard default size, providing some backlog but not
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enough to make huge buffers for each socket
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```c
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#define DEFAULT_BACKLOG_SIZE 5
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```
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